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Old Feb 03, 2006, 02:26 AM // 02:26   #21
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if you arent cheap, i say stick with wow, cause i thing the stanced combat in GW gets dull after a while, and after you beat the main quest farming is the only thing to do, unless you wanna redo the whole main quest again, but hopefully factions will change some of the less awesome features of the game

p.s. i am not a wow fanboy, just my honest opinion while watching my friend play wow
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Old Feb 03, 2006, 02:28 AM // 02:28   #22
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Quote:
Originally Posted by Lollergator
So yeah, i've been playing WoW for about a year now(since it came out) and i've gotten kinda bored with it. Is it worth the $50 to buy guildwars. How much of the gameplay is different(besides taht stupid everything is instanced). Thanks
LOL Finding that hefty subscription fee to maintain your characters exp and inventory for a game you only now play casually a little too much to handle??? Gee now you finally understand what we in GW have known from the beginning... there is no need for such a game model... And the fact the MMOs continue to do this when there is a better alternative is proof they are a dieing breed...

Personally I say no... Go ahead and play your WoW that you love so much, and continue to pay hundreds a year to maintain it when you only play it casually now. You will probably not be able to appreciate GuildWars and the spectacular unique aspect of the way ArenaNet has setup their system.

This from your statement
Quote:
(besides taht stupid everything is instanced).
obviously you are coming in hating this to begin with, so why bother... last thing we need is more propaganda mongers for WoW in game.
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Old Feb 03, 2006, 02:36 AM // 02:36   #23
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best game on the planet .

after diving in the pve , i give you 6 months , then try some pvp , and see whats action , nothing you have ever seen in any mmo.

peace
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Old Feb 03, 2006, 02:39 AM // 02:39   #24
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The fact that you have shelled out $150+ over the last year for one game (WoW) makes me wonder why you are making such a big deal about whether or not to get a game that you can buy for only $25 and not have to pay a monthly fee for. So, I say...buy the darned game and try it out! If you don't like it, then use some of your WoW grinding skills and get a character to level 20, sell your game and get more money for it than you paid.
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Old Feb 03, 2006, 02:40 AM // 02:40   #25
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Quote:
Originally Posted by =HT=Ingram
last thing we need is more propaganda mongers for WoW in game.
what exactly does propaganda mean Iv check the dictionary and they said a war with christians or somthing and im not entirely sure if thats what it means
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Old Feb 03, 2006, 02:45 AM // 02:45   #26
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I <3 GW. My bro <3 Wow. I know alot about both games, and have even tried out WoW for some time.

I think GW is MUCH better. WoW is 90% based on your level and items. GW is great becasue you can jump right in with a level 20 pvp only char or level up.

Spending hours leveling your characters isn't the goal of GW, infact by the time most people are level 20 they are about 1/2-3/4 through the game.
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Old Feb 03, 2006, 02:50 AM // 02:50   #27
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Quote:
Originally Posted by Illusion
what exactly does propaganda mean
propaganda

n : information that is spread for the purpose of promoting some cause

For future reference, use http://dictionary.com
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Old Feb 03, 2006, 02:58 AM // 02:58   #28
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WoW has horrible graphics in relation to Guild Wars.

Guild Wars plays like an FPS, WoW is like a golf game in comparison.

No monthly fees, so just buy it anyway. You never know if you do not try.

Unlike WoW you don't spend time gettign skills upped in caliber, you use attribute points.

WOW has so many superfluous stuff like crafting professions.

WoW has many PKers also.

You can quit GW for a while after hitting the desert and come back and not much will have changed in terms of the levels because of the level 20 cap.
You won't be addicted to Warcrack...er warcraft...aka you can quit Guild Wars and come back.

If you want a game that eats up all of your free time, go for WoW. If you want a game that you don't have to feel like your losing money if you don't play it for a day in a month you payed for, go for GW.
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Old Feb 03, 2006, 03:18 AM // 03:18   #29
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GW is good because I still havent see any other MMO that is so fun in the PVP area.
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Old Feb 03, 2006, 03:52 AM // 03:52   #30
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Im suprised no one has mentioned this but the ppl at anet actually care about you(or your money) through giving free updates, interaction with ppl from anet via gaile gray and the frog, and different contests and tournaments.
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Old Feb 03, 2006, 04:22 AM // 04:22   #31
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I agree with you partly there zoozoc. The WoW developers have zero interaction with their customer base, and you'd find a good portion of WoW members (i know I was) were unleashing their frustration on the rather useless 'community representatives', who would rather start flame wars with the user base then accept points raised by people who play the game day in day out.

It has been seen that the only way the customer base could get anything put through with WoW, was to organise mass-scale events to crash the server/make it unplayable in one particular area of the game. Either that or make 500 page multi-topics consisting of just /signed from every player.

Just one thing to remember (and something that I see alot of people saying here, which I really don't like), Guild Wars certainly isn't free, nor do they do anything for free. Sure, they do it better (and i'm happy to give them my money because of this), but Anet DO wish to be releasing standalones on a bi-annual basis- sans profits none of this would be possible for them; whereas subscription services would be doing this in any case. (expansion packs aside here- it's actually one thing that's pissed me off with WoW- subscription, box AND expansion pack expenses- WTF? talk about lining your pockets with the hides of your customers).
There's no "free updates", we're paying for the service we expect here, and if it was any less it couldn't hope to contend with the bigshot games like it has been, nor would it have kept people interested for as long.

Just don't expect to be spending as much time on PvE as you did with WoW. If you don't like PvP, the GW PvE content is still rich and definitely money-worthy, but it won't compare longevity-wise to WoW's 0-60 and raid content. Astonishingly fresh and awesome PvP is what tips the scales in favour of GW

Oh and the graphics *wow*....thank god I'm not staring at the saturday morning kid's cartoon that is WoW anymore...

Last edited by Sykotic; Feb 03, 2006 at 04:26 AM // 04:26..
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Old Feb 03, 2006, 06:32 AM // 06:32   #32
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Played WoW for about 8 monthes meself before quitting and embracing GW. GW is 'different'; kind of a good news/bad news deal:

Server technology -
good news: no queues, minimal lag, streaming tech is fantastic(!), no pking in missions, no kill-stealing. Server downtime = 0.

bad news: player community suffers, you don't get to know the other players all that well. Joining a good guild can help this alot.

PvE storyline/quests -
good news: There is a primary storyline! An average one, anyway. Some good quests.

bad news: WoW has more quests and they are generally more entertaining than GW's.

Level 20 cap -
good news: no infini-grind to get to a competitive level!

bad news: no infini-grind. Takes anywhere from 2-6 weeks to get 1st character through storyline and to max level.

Late game missions -
good news: doesn't take 4+ hours to organize/play thorough highest level PvE 'missions'. Not as hard as WoW's late game raids.

bad news(?): not as hard as WoW's late game raids.

Skillbar/character type depth -
good news: no comparison here. way more depth in skill/skill combos, even for a single (2 profession) character. Add in party configuration interactions, and it just blows WoW away.

bad news: well, if you don't like the depth of the skill interactions/possibilities, I guess that would be bad news.

PvP -
another area where GW just destroys WoW. I'm not really into PvP, and even I think it's pretty cool.

Farming -
good news(?): you can do it; it's tolerated, somewhat.

bad news: not alot of uber items to grind/farm for. ANet likes to make farming difficult.
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Old Feb 03, 2006, 03:36 PM // 15:36   #33
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If you like PvP you will like GW. If you play PvE to find great items and build a superstrong chr, than you wont like GW.

The world is big and beautiful, yet gameplay is very much the same no matter where you go:
Maps crowded with groups of monsters bring fighting concepts down to 1 single tactic: Wait until you can lure a single group towards your party and finish them off! Repeat this untll the map is cleared. Remember, with the exception of some small parts of the map, you *MUST* be in a party to make any chance. No way to solo! Sure, you can take henchmen, but they consume the loot.
You will reach max level fast, in 2 or 3 weeks. There is no reason for 'grinding' because the best items in the game are all variations of items you can buy or get at collectors. No super stuff around. And since you can't solo you probably wont notice much difference in usage when you are in a party. It all depends on how skills work together, not on items.

Basically I have this advice: If you like games like Starcraft and BW, you may like GW because of the PvP battles. If you prefer D2/LOD you probably won't like GW.

Good luck
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Old Feb 03, 2006, 04:44 PM // 16:44   #34
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Quote:
Originally Posted by Sykotic
Just one thing to remember (and something that I see alot of people saying here, which I really don't like), Guild Wars certainly isn't free, nor do they do anything for free. Sure, they do it better (and i'm happy to give them my money because of this), but Anet DO wish to be releasing standalones on a bi-annual basis- sans profits none of this would be possible for them; whereas subscription services would be doing this in any case. (expansion packs aside here- it's actually one thing that's pissed me off with WoW- subscription, box AND expansion pack expenses- WTF? talk about lining your pockets with the hides of your customers).

There's no "free updates", we're paying for the service we expect here, and if it was any less it couldn't hope to contend with the bigshot games like it has been, nor would it have kept people interested for as long.

GW does things for free, unlike WoW. Anet has expanded the game without charging any fees for it (SF, Grenths, new UW) and no, its not free as GW has to be bought but so does WoW AND you pay montly fees. I think that is a pretty significant difference.
GW has also introduced the now infamous green items for free and continues to actively support and work on GW..all without charging players on a monthly basis.

Also, Anet has a very clear stance on what you get for free and what is to be paid for, new professions wont be free (ie requiring buying Factions) BUT if you buy Factions you do not have to own GW to play it. Another big plus in the financial department there.

Any my biggest issue with WoW. Paying for access and not being able to get access for hours, totally and utterly unacceptable.
I tried WoW for 2 weeks and uninstalled it, in that period I was able to play for less then half the time I had available due to connection issues and lag, on GW I have neither yet I dont have to pay GW every month.
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Old Feb 03, 2006, 05:18 PM // 17:18   #35
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I really enjoy GW, but I would say you'll be disappointed in the item/drops category if that's for you -

armor is crafted rather than acquired, all of it is very similiar/not many options
get your outfit and it'll rarely if ever change outside pricey cosmetic options

weapons in general are better from collectors or crafted than anything that drops, outside the new 'greens' with set stats which mostly represent collectors with perfect mods, some with varying skins

it's in fact almost obscenely rare you find any rare of any kind of use, unless you're a solo farmer and really good at avoiding farming code (which quite frankly is probably tough to do, if party = 1 seems an easy enough check lol)

so instead you get farmers mostly for goods that sell for cash (shards, ecto) - yay :b I suppose if there was disappointment on my end that's it, you rarely rarely if ever get stuff you'll make use of, instead trading/selling/buying for stuff where you werent questing/collecting/crafting. even quest stuff is rarely that good, except for early levels where you didn't 'twink' your character (ie first time through or still in presear)

moreso quests drive skills, and experience -> skill pts -> skills, which if you're a completest can suck up an amazing amount of time between the 6 classes, regular skills, and elite skills. A good and bad thing, as it hooks to your PvP viability, thus there is grind if your goal focuses on PvP either through faction points playing PvP (which didnt exist until an update, and then giving you any kind of reasonable points until a further update) or quite a lot of PvE.

Although PvE may be less than WoW, you may hit is several times through for your characters (eventually getting entirely sick of Ascalon, heh). Henchmen aid your effort if you don't want to be bothered with (or can't find) aid most of the time, and get the job done, most of the time. As it is instanced there isn't aid elsewhere - only who's in your party shows up for the fight - ie noone pops by to lend a little hand now and then, and though there are a few places npc guards/allies aid, that's not the norm.

Certain missions get much more challenging with one 'live' player but for the most part you'll do OK. Certain characters are tougher to play PvE through (most notably mesmers) as outside some specific missions their need isn't evident and thus the masses kind of ignore that class. As you start with groups of 2, 4, 6 and only eventually reach 8, groups tend to have a couple monks and more obvious/accessible classes in the line-up.

I tried to identify some sticklers, but I'm probably coming upon 1k hrs pretty soon - for a $50 entry fee ($100 here with 2 for the household) that isn't too shabby. And as I understand it you can get it cheaper now.

Don't think you can go wrong there - cheers,
CKaz
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Old Feb 03, 2006, 05:22 PM // 17:22   #36
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The only disappointing aspect of Guild Wars is just how long it takes to get a decent set of skills unlocked for PvP. Someone who dives into PvP without doing PvE first has quite a bit of unlocking to do.

However, since you'll most likely play through the campaign with one or two characters first in PvE, this won't be a problem for you.
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Old Feb 03, 2006, 05:45 PM // 17:45   #37
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I hope you're still reading to this point.

I started with WoW, before GW even came out. I really liked it, but couldn't bring myself to renew subscription.

Guild Wars basically took over a few months of my life.

Last september I went back to WoW for a few months... but found myself getting bored again. It was fun while it lasted, but I couldn't bring myself to do one more "Go grindquest 200 rock elementals until they give you 6 rare drops".

I can't bring myself to do SM one more time. I actually fell asleep on a run(which was bad, being the priest).
WoW lacked a real story to it. They do addict you with promises of new levels and uber items... but by level 40 I was just tired of it.
And well, if you like things like MC runs in an attempt to spend hours of your life with a small chance of actually getting some uber item that makes you so much better than those without it... stay with WoW.

If you want a truely unique game where skill replaces uber items for the most part... go GW.
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Old Feb 03, 2006, 05:52 PM // 17:52   #38
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Quote:
Originally Posted by Garrett OneEye
PvE storyline/quests -
bad news: WoW has more quests and they are generally more entertaining than GW's.
Incorrect.

WoW has "Go kill a bunch of raptors for some reason becasue we need their hearts. However, not all raptors have hearts... you know...zombie raptors"

GW has "Go kill these guys. If they're dead, we're happy. I honestly don't need the heart of a dwarf...really"



Wow has "Go travel to the other side of the world. You'll have to take a zeplin, some flight paths, and then run (or ride a mount) a pretty long way... you'll get about 500xp and a weapon you don't really want or need at this point"

GW has "Use Map Travel to go back to Ascalon instantly. You'll get 500xp and some new skills"



WoW has "Go search the bottom of this ocean... good luck finding anything without an online map"

GW has "No water, unfortunatly... but at least we give you a star pointing you to the exact location where items you're supposed to retrieve are at"



Speaking of skills... unlike WoW, you don't spend all your gold you've made every two levels to buy new skills. MOST skills are earned through completing quests. I hated the fact that in WoW I had to only purchase about half my skills because they were costing everything I had.
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Old Feb 03, 2006, 06:08 PM // 18:08   #39
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The new ritualist class is a bellydancer - what other reason could you possibly need ?
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Old Feb 03, 2006, 06:14 PM // 18:14   #40
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guild wars is a great game. cheap now and well worth it, there is simply a lot to do. ive been playing wow for a couple weeks now on a private server, no fees and i burned the game from my friend. i really dont think it compares with guild wars at all. its fun, but i just dont enjoy the grind too much. as others have mentioned, guild wars doesnt involve as much grind and the pve isnt as long and is rather basic, but when you get to pvp and can make custom builds that harness specific strategies, you can chain off and test some fun stuff. i would buy this game for the pvp if you dont like the pve.
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